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Call a Spade by D. M. Griffin

CALL A SPADE is set in the near future, in bombastic President Charles Wolfe’s America. Eight year old Jasper Brown has Apert's Syndrome, a genetic condition that results in severe physical deformities and numerous other health issues. That's why, when his family receives word that he has been accepted as a participant in a new medical trial run by famed French geneticist Jean Thierry-Delvoix, they rush to accept. What Jasper and his parents don't know is that this medical trial could potentially change the course of history.

In fact, Thierry-Delvoix’s new form of genetic therapy produces very different results than anyone expects – results such as telekinesis, telepathy, and even the ability to spontaneously produce raging fireballs and lightning bolts. But this inevitably draws the attention of people in power – people like Charles Wolfe, who will do anything to add these capabilities to his already-vast arsenal of weapons. Jasper, who is the reluctant leader of his peers, must find a way to deal with Wolfe while simultaneously guarding against a far more potent threat – one that neither side has anticipated. When the clash between these forces inevitably takes place, Wolfe’s wish to “see some fireworks” is granted – in spades.

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