A mystical journey to discover the identity of a young knight
A journey that spans the entire continent of Askabar
An unknown man regains consciousness in the back of a merchant’s wagon only to discover he has no memory of who he is. He discovers the merchants are Goblins, who are transporting him to Havenbrook under the assumption he is a nobleman. Given his extravagant armor and decorated two-handed sword, they are hoping for a reward for his return. Once in Havenbrook, the Lord urges him to seek out an old and mysterious wizard who lives at the foot of the mountains to the east, and sends his daughter with him as an escort and guide. This is where their journey begins.
To the north, a malevolent force is building, gathering the resources necessary to reap destruction across all of Askabar. The sinister figure is on a mission to release his master from the prison he has been bound to for over a thousand years. To succeed in this endeavor, he will need to gather all seven of the orbs, and he recruits Orcs and Minotaurs as soldiers for his cause. Standing in his way is the unknown man, whose party continues to grow.
All of Askabar is on the verge of destruction and tyrannical rule. Battles will be fought, and heinous plots will be carried out. The one man who can stop this nefarious plan doesn't even know who he is. Will he uncover his memories in time? One thing is for certain; an entire population will depend on the unknown man.
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